INFERNAL MACHINES W/ LARS GRAUGAARD
Clang 001, digital-only, 28 Minutes, released 2013. Lars Graugaard - laptop, Hans Tammen – endangered guitar.
Recorded, edited and mixed November 8, 10 and 12 2012 in the James L. Dolan Music Recording Studio, New York University Steinhardt, Department of Music and Performing Arts Professions. Recording engineer Paul Geluso, eEngineering assistants Tyler Sawyer, Brian Bourque, Amar Lal and Peter M. MacDuffie. Produced by Lars Graugaard and Paul Geluso, mastered by Lars Graugaard. Cover art Kyoshino/iStockphoto
See on Clang website here, preview and buy on Bandcamp below.
“These talking machines are going to ruin the artistic development of music in this country. When I was a boy… in front of every house in the summer evenings you would find young people together singing the songs of the day or the old songs. Today you hear these infernal machines going night and day. We will not have a vocal cord left.” –John Phillip Sousa, testifying before the US Congress 1906
The endangered guitar is Hans Tammens’ guitar-add-computer hybrid, and a vehicle for unending sonic explorations. Together with Lars Graugaard’s sophisticated interactive computer sounds, patterns and grooves they become Infernal Machines, and a world of rhythms and sonic escapes opens up. Their debut Infernal Machines (digital, clang001) is music with tight electronic punches, dizzying chases and unreal, compelling atmospheres.
Importantly, the word “infernal” must be read into the many conceptual layers important to the album. This is not hellish music, but music of a place in space where sonic pleasures are strong, intense and dangerous, but also mesmerizing and at times irresistible. The digital, non-human sounds and melodic gestures are counter-balanced by construed, yet strangely natural, rhythm patterns where beats drift in and out of time, mutate and wash away, only to be reeled back in, dressed up for more adventures. This gives the album a warm and structured feel, like analogue patina on what is not really such a hard and impenetrable surface.
Typically, each track sets of with a basic material that is slowly explored in all its facets. This include gestures, textures and patterns, and often the track may move change character quite... more
Photo 2014 by Emilio Vavarella